This is only added to by her not only playing the narrator but all of the characters in different voices. Morla Gorrondona does this perfectly, creating a real atmosphere that this is a story that she is reading to you as you play. Instead, when it comes to audio, the voice acting is absolutely what stands out.Īs with a storybook, a narrator often interjects to tell the story. The music and sound effects in Moss: Book II are used well, if often subtle. It’s one I’d love to explore not only in my overhead perspective as The Reader but from Quill’s view too. ![]() Just the use of color and how vivid the world is can’t be understated though. The use of size is particularly interesting, with some aspects obviously created for animals the same size as Quill and some being more suited to a human. There’s a mix of different types of environments, finding areas from an overgrown field, to a vault full of coins to more mechanical areas and more. Each area is quite small, needing to be solved before moving on to the next one, but you can often see the next area and how it connects. She’ll look at you, sometimes give you a little wave or other acknowledgment and you can even pet her with the motion controls. The rest is down to how we interact with her. I’ve already referred to Quill as adorable and I’d put that partly down to her cute design and animation. More often the player will spend their time in the levels and with Quill though. Using a storybook theme, it has some stunning artwork on the pages of the book that appears throughout as the narrator tells the story. There’s no word but amazing for the visuals in Moss: Book II. That said, much more time is spent solving puzzles than fighting. While there are more options than the original here, combat is still extremely simple. One downside is that the combat hasn’t improved much. In terms of gameplay, Moss: Book II is essentially Moss, but expanded and improved. It also adds more complexity to the puzzles as the game goes on, as you no longer just have one tool for every puzzle. This adds to replayability for those who want to grab collectibles too, as some areas are inaccessible on the first visit. This title adds new upgrades, giving us new ways to interact with the world and giving Quill new ways to move around. I found this mixed approach incredibly unique when I played the original and it’s gotten even better in Moss: Book II. Moving platforms around to give Quill a ride, dropping something heavy onto a switch, or even grabbing hold of an enemy to change its direction and create an opening for Quill to cut it up. The Reader can use motion controls to interact with some elements of the world. Enemies occasionally jump out to stop us too. To move forward involves some light platforming and more often puzzles. Analog stick to move around and a couple of buttons to jump, dodge and attack. We control Quill with some fairly simple controls. The reason for this is you – the player, who Quill knows as ‘The Reader’. Much like the original, Moss: Book II stands out for several reasons, but primarily for its rare 3rd-person use of virtual reality in what looks like a standard platformer at first glance. This isn’t a search for a lost family member anymore, but instead dealing with forces that want to unmake the world. Fortunately, I’ve played (and enjoyed) the original, but if you’ve not, I’d recommend you go play that first. ![]() ![]() It essentially spoils the story events of the first title within minutes and offers very little in the way of guidance that new players would appreciate. The first thing that stood out to me about Moss: Book II, was that it’s absolutely intended to play after you have played the original Moss. In this VR title, you have to work together with this heroic mouse to navigate through puzzles and platforming. The adorable adventurer Quill has returned to virtual reality in Moss: Book II.
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